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Stefan Norrvall's avatar

I think the Rome example assumes away the thing that makes decisions necessary.

Knowing Rome is the destination is already the consequence of a prior decision. More importantly, real organisational choices rarely look like Rome vs Moscow. They look like: Rome faster but at greater risk, Rome cheaper but later, or Rome now at the expense of another equally legitimate commitment.

Purpose can provide direction and constraints can narrow the choice space. Neither eliminates trade-offs between legitimate alternatives under uncertainty.

Good design can eliminate unnecessary decisions and push bounded judgement closer to the work. It cannot eliminate genuine trade-offs. Someone, somewhere, still has to decide what gets sacrificed.

If the same decision keeps recurring, that may signal weak design. Having to make a decision does not.

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